How many graffiti souls are there in jsrf




















From the entrance, start off on the red rail, and grind until you come to a green rail on the left that runs parallel to the red one. This is the rail that leads to the dinosaur's back. Just keep going and you'll eventually reach the end of the track. Jump forward into an area full of spray cans and the tape. From there, search the wall for a gap with a hole to drop down into. Fall into it, and keep falling down to eventually reach the platform with the tape.

Keep pressing the buttons, and time it right, and you can link the tricks together to form a combo. How fast should I press the trick button? For X tricks perform 2. This may sound difficult but it really isn't. If you are playing Jet Tech use the timer up the top to guide you. If you are doing the street challenges just find a clock with a second hand and press the Y button twice a second. You can also press the X button twice a second but the ideal timing is slightly faster than this.

You get an error sound meaning that you are pressing the button too quickly. Zone 2 - The ideal speed. Have a look at the demo of the guys grinding in Shibuya Terminal. This would fall somewhere in Zone 2 albeit at the faster end of the scale. Zone 3 - tricks don't register and points don't accumulate.

You get an error sound. This time however you want to increase your button pressing rate. If this sounds like you then significantly increase the speed with which you press the button to get into zone 2 Zone 5 - Tricks register but points don't accumulate. Way too slow. The timing is slower for the Y button The grind combo challenges for all the stages are nothing to be concerned about. They're pretty low in all the stages, and you can get all of them while you're in the middle of working on the Trick challenges for each stage.

After one trick has finished press the button again. Significantly slower than the timing of the grinding tricks. Needless to say, it's best to find a high point in the level to try these challenges. Typically, you're going to want to use the X button to do these Air challenges, since you can link the tricks together faster this way. Also, keep in mind the first jump counts as one of the tricks.

After you do the specified amount of tricks, you must LAND for the challenge to count. Fortunately, you only have to do 4, and there quite a few places where it can be done, such as the rails leading to the spinning elevator or some of the ramps strewn throughout the level. Highway Zero: Air Combo x 5 It's best done off the wire leading back to the entrance of the level. Sky Dinosaurian Square: Air Combo x 6 This is the trickiest Air Combo challenge, since it's hard to find a place to land in this level.

If you jump off the rail near the area with the swinging platforms, you may be able to get off six tricks right before you land. The Fortified Residential Zone: Air Combo x 8 6. In most of the levels, you can simply do a really long grind combo to finish this challenge, but there are a couple where linking grind tricks and air tricks is necessary. You can slow down to the minimum speed to do the combos too. You won't get points, but in these challenges, points don't matter.

Plus, you'll want to do tricks with the X button, since they're faster. If you stuff up either by pressing the X button too fast or too slow the grind trick the count will restart. If you stuff up an air trick the count doesn't restart.

There are also 2 ways of performing infinite tricks. Firstly find a halfpipe and keep performing tricks of the ledge make sure not to skid or grind off ledge. Amazingly when you land in the halfpipe the computer doesn't register you as having landed and so the trick count continues. OR Find a grind which is a steeply uphill. Grind it a couple of times before you reach the top and then let your character slide back down the hill.

Grind it a couple of times again while your character is moving backwards and stop before you get to the top. Let your character slide back down. Using this method you can get as many tricks as you want. Skyscraper District and Pharaoh Park: 55 Tricks The easiest place to do this is at the tower with the sphere, where there are rails which loop indefinitely.

You can jump and grind in the area under the Pharaoh too, but it's harder, and you'll need to go to the sphere to pick up a graffiti soul and do the point challenge anyway Highway Zero: 70 Tricks Probably the hardest combo to get. The rails on the left side of the first part of the stage, the signs leading up to the next part, the telephone wires in that section, the grindable tubes in the S-curves that follow, and the set of six signs that come afterward Needless to say, it is really hard to do without making a mistake.

What you may want to do instead is just grind and do tricks on a couple rails in the first part of the level, then ride off the four signs, land on the rail in the next section, and slow down to minimum speed as you go across the telephone wires, doing as many tricks as you can. You can also just start in this area and just grind off these wires, but it's really hard to get all 70 tricks done before you reach the end of the area. Alternatively The steep uphill grind is this level is the electricity line leading back up to the road.

Grind several times and then let yourself slide down before reaching the top. Before reaching the bottom do more tricks so that gain momentum and grind back up.

Repeat until you have tricks Alternatively I find this easier Again, you pretty much have to do jumping tricks AND grinding tricks to get this one. The bottom part of the level is full of those places where you have to jump back and forth on rails and ladders to reach the bomb switches, graffiti souls, and the like.

It's here that you do the combo. Just go to one of these areas, ride the rail to the ladder, and do some tricks while you ride the rail, ride the ladder up a level, jump off, land on the rail, ride to the next ladder while doing tricks, jump on it, and this time, jump off right away and land back on the rail you were just on. Now just keep doing it like this. Ride to the ladder while doing tricks, jump on it, jump off right away, ride back to the other ladder while doing tricks, and repeat over and over until you've done tricks.

Once you are off the rail you're doing the combo on, your point total will reset. While you can do some air combos and wallride combos to add to your point total after jumping off the rail, it ends once you land, even if you land on another rail.

Also, you have to be grinding at a certain speed to get credit for your tricks. One exception to the landing rule is in halfpipes. When you land in a halfpipe it does not register you as having landed so you can continually perform tricks off the side of the halfpipe and provided that you don't skid in the middle of the halfpipe or accidentally fall off the halfpipe or grind the ledge of the halfpipe your score will continue to go up.

Additionally since landing in a halfpipe doesn't register as landing you can come in off a bonus rail with points per trick and a 16x multiplier and continue from there. It shouldn't take long before you get 1 points. This doesn't mean that you can get infinite points in Jet tech though as once your 5 minutes is up you don't get to continue your current trick. Here how the scoring goes: each level includes normal rails and "bonus" rails which give you a lot more points.

You get 1x the value of the rail for the first trick, 2x the value for the second, 4x for the third, and 8x for the fourth. From this point, tricks with the X button give you 8x the value of the rail, and tricks with the Y button gives 16x the value. Your multiplier only goes up if you press the same button twice in a row. Normal rails are worth 10 points per grind trick, and jumping tricks done from them are worth 20 points. If you do a wall ride after jumping from the rail, it's worth 30 points.

They're basically just like all the other rails; they just give you more points. Thus, the strategy for scoring high is to find a long rail in the stage which gives you points per trick and ride it while doing tricks with the Y button.

Your score is displayed in a most unusual way. Two lines appear when you gain points. The top shows your multiplier either 1,2,4,8,16 x points per trick 10 grind, 20 jump, 30 billboard grind or ,, if on bonus rail.

The bottom score shows your cumulative score NOT including the last trick you executed. Thus your total score is obtained by adding the two together. Therefore, in Dogenzaka Hill for example the bottom line will display a number less than when you get your graffiti soul but when you add the top line it will be more than Dogenzaka Hill: From the garage, head down to the long green rail on the left side of the street.

Jump on and get your points. Shibuya Terminal: There's an extremely long bonus rail in this stage. Near the Dogenzaka Hill entrance, look for a circular rail connected to two stairwells, with a smaller circular rail in the middle. The outer rail and all the rails connected to are bonus rails, and you can easily get the point goal while tricking off them. Chuo Street: A little bit past the start of the stage, there's a narrow traffic area where one side is elevated and the other isn't.

All the rails here are bonus rails. Grind down the middle one to get Rokkaku-dai Heights: All the telephone poles and wires at the start of the level give points. You should have no trouble getting the required amount on about any of them. This one's easy. Tokyo Underground Sewage Facility: The bonus rails are in the upper part.

There are some near the third save point, and a there's long one all the way at the top section, which circles around the tube you had to drop down to get one of the door switches.

You can use wall rides to help you out here. You get points for each if you jump at the end of a long grind combo! Bottom Point of the Sewage Facility: the frantic red and blue tubes in the section following where you ran into Poison Jam are all bonus rails. Use the red ones Hikage Street: Go to the area with the crane. Kibogaoka Hill: Again, go to where the long telephone wires are you have to get the tape here anyway Skyscraper District and Pharaoh Park: Kinda nerve-wracking.

One set of bonus rails are in the area with the Sphere tower. The flashing blue rails leading to the top are bonus rails, but they're not long enough to get the score by doing grind combos alone.

You need to jump when you reach the top and start doing air combos. With the Y button, you'll get points per trick, so you'll need to do about 2 of them as you fall. This is nerve-wracking 'cause once you jump, it's hard to land. You'll get more time to air combo. Alternatively you can grind the pillars that surround the spinning circular disc.

The advantage over the above is that it is easier to get to so if you stuff up it's not as annoying plus you can get more points just by grinding. The disadvantage is that you can't get as many air combo's in.

Highway Zero: In the area with the telephone wires, The first wire which has the rail leading to it is a bonus rail long enough for you to get the points. In the area below, the rail leading to the signs you can ride up is also a bonus rail. If you do a few tricks off it, then ride the signs up, you can get the quickly. You can get close over if you get your multiplier to 16 x before jumping and grinding the billboard, see Jet Tech for this level for more details Sky Dinosaurian Square: All the green rails are bonus rails.

The Fortified Residential Zone: The metal parts strewn about the bottom of the first and second levels are the bonus rails. Find a long-ish one and ride it. Skate forward 'till you get to some rails on the left side of the street. Hop on, and grind across 'em, jumping over the gaps, and then skate off at the end don't jump.

When you hit the ground the soul should appear. Shibuya Terminal: "Platform of ' symbol ' x 13, not to fall down" Jump on the 13 greenish platforms and the one grey, slanted one without touching the ground. You can rail grind or use your boost to reach the other platforms. Of all the challenges, this one seems to have the most trouble registering. I suspect there may be a bug which causes an illegal state.

From there, jump across the platforms in this order: 4, 5, 1, 2, 3, 7, 6, 5. From 5, turn toward the staircase and jump on one of its rails, grind up, and when you reach the top, jump up and over, landing on 8. Jump to 9 and then to From there, skate to the staircase on your right labelled "H" on the map. Jump on the right rail. Ride it over, and jump over to Jump from 11 to 12, and boost jump to Go to the crowded area located in front of the sewer halfpipe, and jump on the first rail you come across.

Grind across the rail, jump, ride the billboard, fall onto the next rail don't jump off the billboard , and repeat until you get to the end where the sewer halfpipe is.

When you reach the end, try to slow down and land without actually entering the halfpipe. The soul should appear once you land. This one can also be a bit tricky to register, and if the soul doesn't show up after you skate through the area correctly, try jumping around the halfpipe area until it shows up.

Also keep in mind I don't think this works if you jump off the billboards. Just ride 'em and fall onto the rail behind them. Rokkaku-dai Heights: "Chimney 1, Grind" Near the shack with the two mine tracks inside, look around behind the houses and you'll find the twisting staircase which leads to the chimney.

Jump on the right rail, and simply skate all the way to and up the chimney. This is done in the centre of the area where the dragon is. The outer-gate has the "East" symbol on it. From this gate, jump on the red hand rail located to the right of it. Ride the rails all the way around, jumping across the gaps, until you reach the "East" gate again.

Don't deviate from the path of the rails. Just adjust your speed and refrain from moving right or left while jumping the gaps. Once you reach the "East" gate again, fall off the rail don't jump and the soul will appear. Tokyo Underground Sewage Facility, "" Just another point challenge.

Use the long bonus rail at the top of the stage to get it. Bottom Point of the Sewage Facility, "" Again, a second point challenge rather than a special challenge. Just do the same thing you did to get , but do it a tad longer. Once you reach the very top, either by grinding or using the LEFT side of the crane and grinding up the crane at reasonably fast speed which can be achieved by boost dashing or simply grinding fall down the first gap you come across, and you'll end up heading back down.

Keep going all the way until you reach the bottom, and once you land, the soul will appear. Remember to fall off the ledge and don't jump. Also there is a gap that you have to jump when heading back down Kibogaoka Hill: "Gate of 'A bunch of Kanji'" The real challenge here is searching for and finding a gate with these characters, really.

It's in the area with the long telephone wires. In the area where Boogie appeared, skate off the upper-level ramp and land on the inner-left electrical wire. Jump up to the top wire and ride it to the other side. You'll end up on the top level, with the gate right in front of you. Simply walk through it to make the soul appear. The only tricky part is the gap which seems to big to jump.

At that point there's actually a bench you can grind off of so you can get across without falling. This is probably the challenge which the game does the most half-assed job judging. So use your head. Not too hard at all. You have to start from a rail, jump on to one of the platforms, then jump back on a rail. The best place to go to start this is on the near the beginning which goes down the Diplococcus's back.

After riding his back, you'll be at a straight section pretty much lined up completely with the moving platforms. Jump, ride the platform, and jump to the red rail it takes you to. On the floor of the second level, you'll see a huge vertical slab of steel with a rail on it, leading to where Yoyo was.

This is the "Giant of Metal. If you have uncovered it you can see it on the map Here is a list of every Graffiti soul and how to make them appear if necessary and which level they are on. This one gives some people problems. The characters that are not in the garage can be obtained by completing Jet in the time trials as hinted by Boogie when you talk to her in the garage A.

How do I get out? Grind up the straight dragon the one with it's tail on the ground. It's in the main middle section and leads to the road. Where is it? The map is useless. After the two massive power pylons the one with 16 parallel lines you'll reach some houses depending on what line you took. Go across the river again to get to another set of houses or get directly there by taking the bottom right line of the left pylon.

Once you get to these houses you'll encounter a massive drop. How do I get a Jet Ranking? How do I get to the Test Runs? See section I appear to be missing one graffiti tag on Sky Dinosaurian square. See Section 5. It's really low on the map. How do I get it? The map is misleading. The entrance to the cave where the Graffiti Soul and tag are, is on the opposite side of the partition to where they appear to be.

It's visible from the start Simply boost dash and jump from the platform. Do not use the billboard. It's really high up in the left cavern. You'll eventually get to the top and there are platform stops along the way.

It's in the corner on a platform. You can boost dash jump from another platform on the right. It may help to use the rail of this platform. Sorry, the information in section 6 is all the information I have. Follow it exactly and it should work. If at first you don't succeed Read section 6. Especially the bit about the timing of tricks How do I beat the flag battle against the Love Shockers at Hikage Street? Basically if you want the cop out way remember that you only have to get THREE flags to guarantee a win.

Grab the first flag. Then go to the third flag. It's not there yet but once one of the love shockers picks up the second flag it will appear.

Then go the fifth flag. The same tactic works on the flag battle on 99th st I have "passed" the level. How come it doesn't say "Cleared" when I bring up the menu? It only says cleared on levels which you did a graffiti challenge on. Some levels do not require you to complete a graffiti challenge. IMHO this is badly done. Can I exit from a game or load a new game without resetting? NO short of dying Can I exit a test run without finishing the test run?

NO short of dying Can I start a new game and play with all 24 characters? No leading me to suggest there are no "Finish the game within xx hrs" type secrets. If there were a point to playing it again they would have allowed more than the 3 games. NO re-graffiti-ing is optional What happens when you reach hrs of logged on time? It doesn't tick over to hrs. It stays at 99 hrs and the minute hand just keeps going. Test Runs is the last option.

You must have completed the game Beaten A. MU to have Test Runs uncovered. Additionally you must have grabbed all the Graffiti Souls in at least one level.

There are 8 graffiti souls in each level with the exception of Sky Dinosaurian Square in which there are 9. You can only attempt a test run in the level that you have collected all the souls in.

Each level has 3 test runs. Test runs is where Experts shine. Any hack can pass the story mode but only experts can get decent times in test runs. They have the best stats for decent players since health is basically irrelevant. You should be able to get it with only a couple of tries. IMHO it is disappointing that it was made so easy since it means that very few people try to get better times.

Pedal times aren't included - anything slower than the motor time is pedal. All times set by me unless specified. If you can beat these email me and tell me your tactics and I'll credit you. If you use tactics the same as mine you must have proof of your time Photo or similar. Advanced Controls There are six kinds of jumps not necessary to know unless you want really fast test run times. Air trick territory. Boost dash jump - Full press while boost dashing 5.

Long Jump - light press while boost dashing. It is MUCH faster than a normal jump and closely resembles a boost dash jump but of course you don't need cans to execute it.

You also travel a lot further. General Tactics This next section is fully a matter of opinion by the people who can get the fastest times in the test runs myself and HipHopHead Jet Graffiti - I don't know if anyone doesn't do this but please use the auto-spray feature full description in the controls section. Not just for large and extra Large graffiti but between small tags as well. Remember as long as there is less than a three second gap between graffiti tags you can hold down the R - shoulder button.

Three seconds doesn't sound like a long time but the better you become the more you'll be able to get away with. Also try to master the turn around graffiti. After you spray a large or x-lrg tag the camera automatically switches. By skidding before the camera switches you can save a little time. You can also "extend" the life of your boost dash by jumping before it runs out. The most direct way from where you are to where you want to be is almost never a straight line!

Its faster to go a "little" out of your way and end up getting enough to boost 10 spray cans , than to go the most direct and "fastest" way. There are variations in speed that come into play that anyone going for a fast time should consider. Its always faster to grind a rail even when the rail isn't the most direct path. Jumping will always slow you down unlike JGR where it speeds you up.

In general, the bigger the "normal" jump, the slower the jump "normal" meaning, you start the jump from skating, jumps from a grind are relatively faster than those from skating, though.

It's usually faster to ignore things like billboards whenever possible because jumping to reach them will slow you down. But a good short cut is still priceless whether it involves jumping or not. A boost using 10 spray cans will speed up any of these things it seems to speed up the processes of grinding a little bit, normal skating a lot, and jumping even more.

Be familiar with the gameplay. For example figure out how long it takes after you press dash, before you're able to press jump, or trick. Also, you should be comfortable enough with the controls that you don't ever need to stop and press the "change view" trigger. Its incredibly important to "X" trick any time you can, on all grinds no matter how short or long, and in all jumps!

Lastly, be creative when you think about the level, there are routes through any level that would probably make the level designer blush.

It is often possible to ignore big chunks of a level often the slowest parts by finding a sneaky shortcut that nobody notice or if they did, wouldn't realize was a shortcut. Above all, think in 3D. I have also used the terminology "medium tag" to mean those three rotating circles for example. Tagging, spraying and graffiti-ing are synonymous. Jump and collect all the cans while moving down the hill.

After collecting the first 3 batches of cans you should now have 22 cans make your way back to the left hand side handrail avoiding the traffic. Make another jump and collect the 4 yellow cans.

Then jump to your left and onto the rail collecting the first yellow can and the blue can. Get all 7 graffiti tags here. You'll have 16 cans left. Now this is probably the hardest section to do cleanly. Keep running down the hill. After about one second, boost dash. Before the boost dash runs out jump towards the medium tag. It's important that your boost dash hasn't run out before you jump or you won't make it.

Also when you graffiti the medium tag you want to be moving forward so you don't lose momentum and waste time. You want to run onto the flag pole after the medium tag and collect all the yellow cans on the flag and jump to collect the blue can.

The reason this section is difficult to do cleanly is because you want to be near enough to the wall while graffiti-ing the medium tag so that you won't bump into the pole but far enough away so that you can run in a straight line and grind the flag pole.

There isn't a lot of room for error. Anyway, after jumping off the flag pole jump onto the handrail and grind it. You'll have to slow down slightly to get the medium tag.

At the end of the handrail I normally have 25 cans. Fall off the handrail and keep going down the hill and get the 5 tags here. Hopefully you will only have taken about 54 secs if you want to equal my time. Run down the hill I haven't found a way to efficiently make use of boost dash here.

Jump on the handrail and collect the blue can. Then jump left and get the 5 tags here. Collect the five cans while moving down the hill. You should have cans. Jump to your left and get the large tag. Then another jump to the next platform and get medium tag. Fall off platform and down onto the handrail. You must slow down dramatically to get the large tag here. Skate up hill and collect the blue can and two more yellow cans. As soon as you collect the second yellow can turn to your left.

We are going to boost dash up the hill while collecting all 3 blue cans. After doing that get the medium and large tags. Here is the second tricky bit of the level to cleanly. After getting the large tag you should still be holding down the R shoulder button. You want to jump over the edge of the platform but you must collect the two blue cans.

If you are holding the R shoulder button the medium tag should be taken care of. You must have 15 cans by the time you grind up the stair rail. The rest of the level is obvious.

Shibuya Terminal Best time: 1. Anyway here is how I achieved this time Skate forward and hop on the rail grinding it to the right. Jump over the gap to collect all the cans and grind over the road via the traffic light. Grind down the traffic light and onto the ramp. You should now have exactly 18 cans.

Jump forward off the ramp and to the first bus. Graffiti the three tags here. There are another two buses in this area that you should graffiti. Pick up 3 but no more otherwise you will be wasting time in this area. You should now have 12 cans. Once you have finished graffiti-ing all 3 buses 9 tags grind the left rail of the nearby staircase which goes up.

You should all be familiar with this staircase. It is the start of the long bonus rail. Immediately jump left after landing on the rail. You will now be near an X-large tag which you should graffiti. You will only have 1 or 2 cans left after graffiti-ing this tag.

Turn around and skate forward to the staircase. Grind the right rail of the staircase. Jump back over the "gap" but this time to the left rail of the left staircase. This staircase has 3 yellow cans followed by a blue can. After collecting the blue can jump to the right to collect the blue can on the other rail.

Immediately after collecting the blue can jump forward to the platform platform 11 as seen in the ASCII diagram in section 6. Beat the game. Earn all graffiti souls in the Chuo Street area. Talk to Roboy and select "test run. Roboy will become playable. Clear Shibuya Terminal and clear all the challenges and get all the graffiti souls and finish all the test runs on that level and you will get Zero Beat.

Start at the billboard facing the half-pipe in the garage and grind all the way around the garage 6x and then jump off in the half-pipe and a cop will appear on your way to 66 street race him around your garage. Then earn all graffiti souls in the Hikage street area. Talk to roboy and ask for a test run. Earn a "jet" ranking in the categories of test run for that area. The Love Shockers will be playable. Earn all graffiti souls in the Kibogaoka Hill area. Talk to Roboy and select "test run".

Earn a "jet" ranking in the selectable test run categories for that area. Pots the dog will become playable. Get all the Graffiti Souls in the 99th street area, then go to Roboy and ask for a test run. Earn a 'Jet' Ranking in each of the selectable trials then Rapid 99 will be playable. To unlock A. Mu you must beat The fortified residential zone in test run and get all jet on the three runs A.

Mu is the final boss of the game that Gouji Rokkaku transforms into. Beat the game and get all graffiti souls in the bottom point of the sewer and all of the souls in rokkakau dai heights. Earn a "Jet" ranking in all the catogories available for each area.

Rokkakau Gouji will become playable. Then, collect all graffiti souls in the Dogenzaka hill area. Talk to Roboy to run a test run for the three catogories that are available. You must earn a "jet" ranking in all catagories. The Doom Riders, the guys you played in death ball will be unlocked.

Then earn all graffiti souls at highway zero. You need to crash through some boxes. Residential area 88 Kogane - Near the big set of stairs where you start Residential area on "The monster of Kogane". Wall ride to reach it. This one is hard to see! GS : Area Specifics 23 Benten - Floating in mid-air above the road, jump Airwalk-area on top of a truck to reach it.

Backstreets Grind the telephone cable and jump onto the roof. Very difficult. Wall ride to reach this tricky Soul. This may take a few attempts! Grind down Circular area the cable going towards it jump off into the wall, ride it and jump to reach this Graffiti Soul.

Grind the left hand girder towards the wall, jump onto and off it and you should collect it. I recommend using a Noise Tank. GS : Area Specifics 28 Bantam Street On top of the gas station, you need to jump and wall ride from billboard to billboard to reach it.

This is a little tricky. Jump from the train tracks to get this well hidden tag. Here's a video guide made by someone else, not me. All video credit goes to them. Quite interesting guide, not gonna lie. And it seems that a lot of people don't know about the graffitis that you can unlock, so I'll give a quick explanation if you don't mind.

The B graffitis are not slots for custom graffitis, they are the one unlocked when you unlock Pots. As a little bonus insight; to get the achievement that requires you to use every graffiti in your missions, you only need the numbered ones, not the B ones. Therefore, you can get that achievement before unlocking Pots and therefore, the B graffitis.

Thanks for reading! KoolArachnid 28 Mar, pm.



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